online interactive art
Today I will be talking about online collaborative/interactive art in relation to it being an example of produsage.
Produsage is defined as “the collaborative and continuous building and extending of existing content in pursuit of further improvement.” (Snurdb, 2007, ¶1)
The history of collaboration art can be dated back to the Medieval times where Medieval artists were mostly anonymous working within a community of artists and craftspeople.
The history of online collaboration can be dated back to 1986 with first recordings of group projects created by WELL (Whole Earth 'Lectronic Link) from BBS. An extension of WELL was created called the ACEN (Art Com Electronic Network) as a space where artists could electronically exchange, collaborate and interact. Not only are these sites platforms for collaboration but also for social networking. However the ACEN is not open to the public and is limited to paying members. They do support open participation and organisation including…
Online collaboration art is classified as new media art as it “…combines the three Cs: Computing, Communication and Content.” (Miles, 1997; Rice, 1999; Barry, 2000 quoted by Flew, 2002, p.2) New media art can range from conceptual to virtual art and from performance work to instillation pieces. (Wikipedia, 2005)
The accurate history of new media art has not been documented due its continual development over multiples domains and can only be describe as a culmination of the history of technology, computer science and art. (Snow et al, 2005, 3)
The most highly discussed new type of art is online collaborated art (also known as net art), between groups of artists to create a new media work/performance/event/project. (Manovich, 2004, 2) In many cases there is no definite outcome of the work but is continually being added to.
Specific Features of net art include
• Formation of communities of artists across nations and disciplines
• Investment without material interest
• Collaboration without consideration of appropriation of ideas
• Privileging communication over representation
• Immediacy
• Immateriality
• Temporality
• Process based action
• Play and performance without concern or fear of historical consequences
• Parasitism as Strategy
a. Movement from initial feeding ground of the net
b. Expansion into real life networked infrastructures
• Vanishing boundaries between private and public
• All in One:
a. Internet as a medium for production, publication, distribution, promotion, dialogue, consumption and critique
b. Disintegration and mutation of artist, curator, pen-pal, audience, gallery, theorist, art collector, and museum
Source: Bookchin, N., Shulgin, Alexei., (1999) Introduction to net art,
http://www.easylife.org/netart/catalogue.html (accessed 09.05.08)
The term ‘collaborating’ is a misconception as there is no defined author and user. The user is not, in a sense, collaborating with anyone, as they come to the work with no background knowledge, goal or idea of what it is for. “Instead of collaborators, the author and the user are often two total strangers, two aliens which do not share a common communication code.” (Manovich, 2004, 3) It is instead a group of strangers coming together with the common interest of online interactive art, expanding social networks and forming social cultures. It is through the continual feedback and interactivity of the piece that the modes of communication are established between each user. Online collaborated art is an example of collaborative construct.
Interactive art is “the dialogue between the piece and the participant; specifically, the participant has "agency" (the ability to act upon) the piece and is furthermore invited to do so in the context of the piece, i.e. the piece has "affordance" or "affords" the interaction.” (Art history, 2005, 1)
The art is intended/ relies on the users participation/interaction to continually evolve. In contemporary new media art there is a distinction between the term participation and interaction. Participation refers to the relationship between a spectator and an existing open-ended art work on both the contemplative and the behavioural level. (Robson, 2005, 3 in (Popper, 1999, p.8)) The term 'interaction' however, “is a more comprehensive involvement, where there is a two-way interplay between an individual and an artificial intelligence system” (Robson, 2005, 3 cited in Popper, 1999, p.8)
In summary, online interactive art is a flow of interactivity instead of an finished object from the author to the user. The user becomes the participant with the ability to act upon the piece and is furthermore invited to do so in the context of the piece.
It is subject to and depends on the continual interaction and communication between the users and the piece.
There are many ongoing interactive online projects. Below I have included some collaborated art works which I found most engaging and entertaining. I encourage you to continue the flow of produsage art by contributing your part. Have fun and good luck!
SITO-Collection of collaborative art projects
-Gridcosm Since 1997. The most popular project nowadays, this one nests 3x3 grids inside 3x3 grids inside 3x3 grids ad-aesthetium.
here is a video animation of gridcosm- I apologies for the music.
Pixelfest
As an extension to this blog I have also included below a video analysis by rolf. He discusses how collaborated online artworks persuade people to contribute using the example of drawball.com and swarmsketch.com.
Reference
Art History Club (2005) Interactive Art, retrieved
Manovich, L. (2004) Who is the Author?: Sampling / Remixing / Open Source,
Rincón, (1998) Artistic Interaction and Computer Interactivity: Cooperative art on the Internet,
http://www.saddlesores.org/Coopart/history.html (accessed 09.05.08)
Snow M., Robinson, A. & Herrling H., (2005) Introduction to new Media Art
http://wiki.media-culture.org.au/index.php/New_Media_Art (accessed 09.05.08)
Snurd, (2007) Produsage: A Working Definition,
http://produsage.org/produsage (accessed 09.05.08)
http://en.wikipedia.org/wiki/Internet_art (accessed 09.05.08)